The Typology of the Common Play- Songs Among People of Fars

Document Type : پژوهشی اصیل

Authors
1 Ph.D. candidate of Persian Language and Literature, Shiraz University, Shiraz, Iran.
2 Associate Professor of Persian Language and Literature, Shiraz University, Shiraz, Iran .
Abstract
Considering different definitions of game, one can categorize them into different types. Inevitably, games have influenced everyone's life at different ages. Games not only entertain individuals, but also reflect the concerns and problems of life. Furthermore, players both repeat such concerns and transmit them, too. ''Poetry'' is one of the most important means of transmitting elements. This element can be changed based on the time and place and it can be compatible accordingly. This research has been done based on descriptive- analytical method and it has classified and considered the play-songs of the people of Fars. The results show these songs used in those games with two or more groups of audiences and mostly considered as non-actional/ verbal games which are constructed on four principals of repetition, dialogue, teasing and consonance. Also, they were counted in counter side of actional games. This spectrum of play-songs (verbal to action) also fits with the element of age because the tendency of young people is more towards verbal games as they get older, they move towards action games. Another point is the poem which is the game and is not part of it, that it is in the four initial categories of game. It is underlined that poem is so dominant in the folklore life. Another is that many of the action games have rules and frameworks in poems and these rules are included in seven groups such as: calling out for game, role calling, choosing the head of the game, starter and fellow, selecting the fired one or the reserved one, punishment, not paying the penalty and announcing the end of the game. The players should accept and perform the rules. The order of these rules and in general, all the songs of the game played a big role in the socialization of the players.
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